Clark Quinn

Clark Quinn

San Francisco Bay Area
14K followers 500+ connections

About

"L&D isn't doing near what it could and should, and what it *is* doing, it is doing…

Articles by Clark

Contributions

Activity

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Experience

Education

Volunteer Experience

  • Buena Vista Plans Chief

    Walnut Creek CERT

    - Present 13 years

    Disaster and Humanitarian Relief

  • Advisory Board Member

    Organizational Performance and Workplace Learning, Boise State University

    - Present 4 years 8 months

    Education

    Advising on the program: curricula, internships, etc.

  • International Board of Standards for Training, Performance and Instruction (ibstpi) Graphic

    Board of Directors, Treasurer

    International Board of Standards for Training, Performance and Instruction (ibstpi)

    - 3 years 2 months

    Education

  • Editorial Board

    British Journal of Educational Technology

    - 9 years 9 months

    Education

  • Center for Civic Education Graphic

    Board of Directors

    Center for Civic Education

    - 8 years 10 months

    Education

Publications

  • Make It Meaningful: Taking Learning Design from Instructional to Transformational.

    LDA Press

    Make It Meaningful covers underlying principles including surprise, story, and emotion, and pulls them together to create a coherent approach. The author also covers the implications for learning elements and a design process. With concise prose and concrete examples, this book provides the framework to take your learning experience designs from instructional to transformational. With concise prose and concrete examples, this book provides the framework to take your learning experience designs…

    Make It Meaningful covers underlying principles including surprise, story, and emotion, and pulls them together to create a coherent approach. The author also covers the implications for learning elements and a design process. With concise prose and concrete examples, this book provides the framework to take your learning experience designs from instructional to transformational. With concise prose and concrete examples, this book provides the framework to take your learning experience designs from instructional to transformational!

    See publication
  • Learning Science for Instructional Designers: From Cognition to Application

    ATD Press

    Ensure Your Instructional Design Stands Up to Learning ScienceLearning science is a professional imperative for instructional designers. In fact, instructional design is applied learning science. To create effective learning experiences that engage, we need to know how learning works and what facilitates and hinders it. We need to track the underlying research and articulate how our designs reflect what is known. Otherwise, how can we claim to be scrutable in our approaches? Learning Science…

    Ensure Your Instructional Design Stands Up to Learning ScienceLearning science is a professional imperative for instructional designers. In fact, instructional design is applied learning science. To create effective learning experiences that engage, we need to know how learning works and what facilitates and hinders it. We need to track the underlying research and articulate how our designs reflect what is known. Otherwise, how can we claim to be scrutable in our approaches? Learning Science for Instructional Designers: From Cognition to Application distills the current scope of learning science into an easy-to-read primer.Good instructional design makes learning as simple as possible by removing distractions, minimizing the cognitive load, and chunking necessary information into digestible bits. But our aim must go beyond enabling learners to recite facts to empowering them to make better decisions―decisions about what to do, when, and how. This book prepares you to design learning experiences that ensure retention over time and transfer to the appropriate situations. Gain insights into: •Providing spaced practice and reflection •Tapping into motivation and challenge to build learner confidence •Using performance-support tools, social learning, and humor appropriatelyPrompts at the end of each chapter will spark your thinking about how to use these concepts and more in your daily work.Written by Clark N. Quinn, author of Millennials, Goldfish & Other Training Misconceptions: Debunking Learning Myths and Superstitions, this book is perfect for anyone who strives for their instruction to stand up to learning science.

    See publication
  • Millennials, Goldfish & Other Training Misconceptions: Debunking Learning Myths and Superstitions

    ATD Press

    Some myths and superstitions have their fervent believers. But unlike everyday misconceptions such as “Bats are blind” or “George Washington had wooden teeth,” these learning myths can cost you. Fortunately, trained skeptic Clark Quinn has once and for all laid them bare before the research and evidence.

    Now, myth busting has never been easier. Millennials, Goldfish & Other Training Misconceptions debunks more than 30 common assumptions of good learning design to help you avoid wasting…

    Some myths and superstitions have their fervent believers. But unlike everyday misconceptions such as “Bats are blind” or “George Washington had wooden teeth,” these learning myths can cost you. Fortunately, trained skeptic Clark Quinn has once and for all laid them bare before the research and evidence.

    Now, myth busting has never been easier. Millennials, Goldfish & Other Training Misconceptions debunks more than 30 common assumptions of good learning design to help you avoid wasting time, resources, and goodwill on unproven practices. Drawing on cognitive psychology and learning sciences, Clark equips you to challenge the claims you’re likely to hear from peers and co-workers.

    Be a smart consumer, and stand behind the science of learning.

    See publication
  • Revolutionize Learning & Development: Performance and Innovation Strategy for the Information Age

    Wiley

    L&D isn't doing near what it could and should, and what it is doing, it is doing badly. This book makes this proposition clear, talks about what L&D should be considering, and gives a roadmap forward.

    See publication
  • The Mobile Academy: mLearning for Higher Education

    Jossey-Bass

    A fundamental revolution in higher education is being sparked by the ubiquity of mobile devices used by students, faculty, and administrators. The opportunity is ripe for institutions, instructors, and instructional designers to take advantage of mobile technology to enhance the learning experience. To do this, we need to understand the power on tap, examine fundamental principles, review illustrative examples, and ultimately think through ways to improve the learner experience.
    The Mobile…

    A fundamental revolution in higher education is being sparked by the ubiquity of mobile devices used by students, faculty, and administrators. The opportunity is ripe for institutions, instructors, and instructional designers to take advantage of mobile technology to enhance the learning experience. To do this, we need to understand the power on tap, examine fundamental principles, review illustrative examples, and ultimately think through ways to improve the learner experience.
    The Mobile Academy contains theoretical and practical guidance on the ways mobile devices can be used most effectively in higher education. It is a guide for systematically integrating mobile devices into courses and other academic and student support services in order to facilitate learning outcomes and student success.

    See publication
  • Designing mLearning: Tapping Into the Mobile Revolution for Organizational Performance

    Pfeiffer

    Mobile devices are here, there, and everywhere. Can we use them to support learning? The answer is a definite “yes”! Mobile provides a new channel for learning -- whether it be formal or informal -- and offers unique properties for just-in-time, just-in-place learning. But it’s not about augmenting learning, it’s about augmenting performance. Because mobile is not about courses, but instead supports a broad definition of learning, including innovation, collaboration, research, design and more…

    Mobile devices are here, there, and everywhere. Can we use them to support learning? The answer is a definite “yes”! Mobile provides a new channel for learning -- whether it be formal or informal -- and offers unique properties for just-in-time, just-in-place learning. But it’s not about augmenting learning, it’s about augmenting performance. Because mobile is not about courses, but instead supports a broad definition of learning, including innovation, collaboration, research, design and more, generating new products, services, and problems solved. Whether providing needed tools, augmenting learning, or connecting individuals, mobile is a powerful new tool for supporting performance.

    This book provides a comprehensive basis for you to take advantage of mobile learning. It approaches mobile learning from a fundamental perspective, helping you understand and appreciate the rich opportunities that mLearning presents. The book briefly reviews the history of learning from a broad perspective and then goes on to survey the breadth of devices available in today’s market, equipping you with appropriate ways to think about and pursue mobile learning.

    mLearning requires some new perspectives, and a variety of ways to think differently about the opportunities are presented to help shake up your thinking in productive ways . The book addresses the process of designing, delivering, and deploying mobile solutions, along with organizational pragmatics, to guide you through your mobile projects. Finally, discussions of strategic implications and a review of coming directions keep you prepared for the future. Examples help ground the concepts throughout the book.

    See publication
  • Engaging Learning: Designing e-Learning Simulation Games

    Pfeiffer

    Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun!

    The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to…

    Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun!

    The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. This book presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games.

    This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

    See publication

Patents

  • Context-specific electronic performance support

    Issued US 7,260,498

    System for making a performance support system that's context sensitive

    Other inventors
    • Others

Projects

  • Serious eLearning Manifesto

    An effort to define and evangelize the elements of good eLearning.

    Other creators
    See project
  • Quest for Independence

    Game to help kids who grow up without parents learn to survive on their own. Original HyperCard version with Dana Kedzier and the Association for Children's Welfare Agencies, ported to the web with Glenn Ahyong.

    See project
  • Workplace of the Future

    -

    Working with Learnnovators, we designed a demo course on workplace practices of the future. Practicing what we preach, we made it lean and interactive. We worked out loud through a series of articles to document the design. Won platinum at the 2018 LearnX.

    See project
  • Negotiation mLeanring

    -

    Led design and development of an early mobile learning project on negotiation for a mobile technology provider. It included formal learning augments and performance support.

  • Electronic Performance Support System

    -

    Part of the sales presentation and led the design concept to develop an electronic performance support system for a major medical manufacturer. Consolidated the content for the manual and help system in one repository, using rules to populate each, with a context-sensitive recommendation system on top. Led to a patent.

  • Intellectricity

    -

    Led the development of an adaptive learning system based upon a rich user model, a deep content model, and rules embodying the best of learning science, with a machine learning backend to continually improve. With a team consisting of a senior cognitive scientist, content specialist, graphic designer, software engineer, psychometrician, and an AI architect, we got a working version up and running.

Honors & Awards

  • Top Learning Influencer

    Eduflow

    Based on input from people in the fields of instructional design, learning & development, and learning theory.

  • eLearning Trailblazer Learning Experience Design Experts

    eLearning Industry

    Thought leaders who help us to create wow-worthy learning experiences.

  • Neon Elephant Award

    Work-Learning Research

    The Neon Elephant Award is awarded to a person, team, or organization exemplifying enlightenment, integrity, and innovation in the field of workplace learning and performance. Announced in December—during the time of year when the northern hemisphere turns away from darkness toward the light and hope of warmer days to come—the Neon Elephant Award honors those who have truly changed the way we think about the practice of learning and performance improvement. Award winners are selected for…

    The Neon Elephant Award is awarded to a person, team, or organization exemplifying enlightenment, integrity, and innovation in the field of workplace learning and performance. Announced in December—during the time of year when the northern hemisphere turns away from darkness toward the light and hope of warmer days to come—the Neon Elephant Award honors those who have truly changed the way we think about the practice of learning and performance improvement. Award winners are selected for demonstrated success in pushing the field forward in significant paradigm-altering ways while maintaining the highest standards of ethics and professionalism.

  • Excellence in Presentation

    Learner Engagement Division, Association for Educational Communications and Technology

    Award for the best presentation on Learner Engagement.

  • Neon Elephant Award

    Work-Learning Research

    The Neon Elephant Award is awarded to a person, team, or organization exemplifying enlightenment, integrity, and innovation in the field of workplace learning and performance. Announced in December—during the time of year when the northern hemisphere turns away from darkness toward the light and hope of warmer days to come—the Neon Elephant Award honors those who have truly changed the way we think about the practice of learning and performance improvement. Award winners are selected for…

    The Neon Elephant Award is awarded to a person, team, or organization exemplifying enlightenment, integrity, and innovation in the field of workplace learning and performance. Announced in December—during the time of year when the northern hemisphere turns away from darkness toward the light and hope of warmer days to come—the Neon Elephant Award honors those who have truly changed the way we think about the practice of learning and performance improvement. Award winners are selected for demonstrated success in pushing the field forward in significant paradigm-altering ways while maintaining the highest standards of ethics and professionalism.

  • Guild Master

    eLearning Guild

    The first-ever eLearning Guild 'Guild Master' "in recognition of outstanding contributions to the eLearning Guild community and the learning technologies industry".

Organizations

  • Association for Educational Communications & Technology

    -

    Main society for EdTech researchers.

  • eLearning Guild

    -

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